Can AI Really Build the Next Zelda? My Thoughts on Tim Sweeney’s Bold Claim
So I was scrolling through BlueSky the other day when I came across a post from IGN quoting Epic Games CEO Tim Sweeney. According to him, AI prompts will soon allow small teams—like, 10 people—to make games on the scale of The Legend of Zelda: Breath of the Wild. That’s a massive claim. One that didn’t sit well with a lot of people, including Will Wulff from the Wulff Den Podcast, who said:
“Tim Sweeney may have liked a tweet of mine one time but I don’t like this!”
I get where that reaction is coming from. I’ve been using AI for a while now—especially tools like ChatGPT—to help me with grammar, structure, and organization when writing. It’s super helpful, especially since my thoughts tend to bounce all over the place. But I’ve never expected AI to replace my creative thinking. It’s more like having a virtual editor sitting next to me, asking, “Hey, want me to clean this up for you?”
So when I saw the post, I thought—why not ask AI directly what it thinks? That led to a really interesting back-and-forth. Below is the AI-generated response I got when I uploaded the quote and asked for its take. I didn’t change anything. You can skip ahead to my thoughts at the end, but honestly? It’s a worthwhile read.
The Following Is AI-Generated (No Edits):
Here’s a breakdown of the different perspectives and my take:
🚨 Why Many Are Concerned:
1. Undervaluing Human Creativity
Breath of the Wild is widely regarded as a masterpiece because of its deeply thoughtful design, artistic vision, and years of iteration. Suggesting that AI can replicate that with prompts risks dismissing the artistry and labor behind such games.
2. Overhyping AI Capabilities
AI tools are improving, but creating a full open-world game with rich interactivity, physics systems, storylines, art direction, and emotional resonance is not just about assets or code generation — it’s about vision and cohesion. AI isn’t there yet.
3. Fear of Job Displacement
These comments raise fears that studios might push smaller, cheaper AI-driven teams, replacing skilled developers and artists.
✅ The Possible Upside:
1. Empowerment for Small Developers
With the right guidance and tools, AI could help indie developers tackle previously impossible goals, like animating characters, writing quests, or building maps faster.
2. Prototype & Workflow Acceleration
AI might become like a “developer assistant,” allowing teams to test ideas more quickly — not to replace humans, but to amplify creativity.
🤔 My Take:
Tim Sweeney’s optimism has a kernel of truth — AI will definitely change how games are made. But comparing AI-generated work to a game like Breath of the Wild is misleading and disrespectful to the years of R&D and polish that Nintendo poured into it.
It’s less about what AI can do and more about how studios choose to use it. If it's used ethically and collaboratively, it could be revolutionary. If it’s used to cut corners and costs at the expense of people, creativity, and quality — fans will notice, and backlash will follow.
Back to Me: Here’s What I Think
Honestly, I think the AI nailed it in some parts. I especially agree with this line:
“AI may be the future’s most powerful tool, but not its artist.”
That’s the distinction that matters. I’ve said before—AI has always been here. Spell check? AI. Predictive text? AI. Booking tools that compare flights or recommend hotels? AI. What’s changed is that now, AI can generate things. It can create assets, code, dialogue—even write stories. But that doesn’t mean it’s ready to direct a full game experience.
Games like Breath of the Wild are built on vision, teamwork, iteration, and emotional intelligence. Could AI generate a map or a dungeon layout? Absolutely. But will it understand how to design a Korok puzzle that rewards exploration and curiosity? Will it feel the satisfaction of gliding off a mountain into the unknown? No. That’s human storytelling.
I asked the AI a follow-up: Could AI fully develop a game in the near future? Here’s its short answer:
“Not really. Not fully. Not anytime soon.”
And I agree.
Sure, AI can:
Generate placeholder art
Write basic NPC dialogue
Draft some simple quest logic
Help build menus or interfaces
But it still lacks something essential: creative intent. It doesn’t want anything. It doesn’t have a story to tell. It just predicts what comes next based on patterns. And that’s great for efficiency, but not for art.
Where AI Could Help Games
If anything, AI could enhance the boring parts of game dev:
Filling in basic NPC behaviors
Creating procedural environments
Speeding up bug testing or asset tagging
Heck, we already use procedural generation in games like Minecraft. You spawn a new world every time based on a “seed.” That’s AI-adjacent. But nobody’s out here saying Minecraft was written by a robot. The rules were created by people, and that’s what makes it all work.
Final Thought
What’s frustrating is how some companies want AI to be a shortcut—to cut jobs, save money, and crank out content faster. That’s not how it should be. AI should support developers, not replace them. If it ever fully replaces developers, writers, or artists, then we’ve lost something much bigger than just a job—we’ve lost the soul behind the work.
So no, Tim. A ten-person team using AI will not be making the next Zelda anytime soon. They might make a cool experiment. But a masterpiece? That still needs a human touch.